





GAME DESIGN
RIPPLEs-Struggle of Resources
Ripples 資源爭奪戰
OVERALL
It seems everything was dust to settle, suddenly, a cataclysm happened and came out a heaven-sent newborn land.
The story happened after the 2012 doomsday, those survivors agglomerated together to form into four different races.
All the race who survival was scrambled to set foot on the ground, without enough knowledge of others and the planet, a tense atmosphere start fill-in.
Players would be one of the races and will also randomly choose every time they play. All of the races has their own position and mission as a secret, some could be your enemy, or they’ll tell you that they might be your friends, don’t believe others too fast, cause every sentence could hide some traps in it.
If you want to survive, all you can do is to observe, guess and explore.
DETAIL INFO
Game Mechanics Design
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Research all the objects in StarCraft map editor with partners to figure out the mechanics we could use and design.
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Design the map through StarCraft map editor.
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Design the special feature of each race.
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Adjust the balance with partners of the different match of races.
Story-telling & Naming
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Write the background story based on the mechanics we use.
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Name all the objects in-game and also related to the story.
AWARD
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Blizzard Entertainment - The Second StarCraft II Custom Map Awards (Asia/Taiwan) Top 3 (3 of 39)